![]() ![]() This feature becomes especially important to me when using FL Studio to record guitar loops, because I'd like to do that without having to fiddle around much when adding another layer to the loop (and i don't even know how you could easily rotate a sample anyway). I understand that after having recorded an external audio source, FL Studio is able to compensate for the latency caused by the hardware and the audio driver, so that no playback latency is noticeable after the recording is finished. ![]() ![]() It seems to work just fine, except for the following latency issue: So, I installed FL Studio with 32 bit Wine prefix and run the 32 bit version of FL Studio using FL Studio ASIO. I created a new topic for this question, because it doesn't really fit in where I originally posted it.
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